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Brass Lantern Interactive Fiction Theory http://brasslantern.org/writers/iftheory/
The theory of adventure game and interactive fiction design, from elements such as puzzles to game analysis.
Choosing a Text Adventure Language http://brasslantern.org/writers/howto/chooselang.html
Some handy tips about picking which language to use when writing a text adventure.
Creating Adventure Games On Your Computer http://www.atariarchives.org/adventure/
The full book by Tim Hartnell.
Exposition in Interactive Fiction http://jerz.setonhill.edu/if/gallery/exposition.html
This document introduces the concept of exposition in interactive fiction, and offers three versions of the same brief interactive fiction text, so that you may experience interactive exposition for yourself.
Feelies.org http://www.feelies.org
Company dedicated to distributing feelies for shareware and freeware interactive fiction.
Interactive Fiction and the Future of the Novel http://www.atariarchives.org/deli/interactive_fiction.php
An article by Michael Berlyn and Marc Blank.
Interactive Fiction Page http://www.cs.cmu.edu/afs/cs.cmu.edu/user/wsr/Web/IF/
Information on playing and developing interactive fiction.
OnyxRing http://www.onyxring.com/
Covers topics from interactive fiction design to Inform implementation.
XYZZYnews: Interview with Michael Kinyon http://www.xyzzynews.com/xyzzy.13d.html
Interview with a Player Extraordinaire.

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