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Aspergers Syndrome Interactive Project http://www.virart.nott.ac.uk/asi
Investigating the use of virtual reality to teach social skills to people with Autistic Spectrum disorders.
Cybersickness http://www.cybersickness.org
Includes an on-line database of literature and links relevant to the study of cybersickness.
Experimental Motion Capture http://www.geocities.com/gautham_anil/mcp.html
A simple implementation of motion capture using a single video camera. Project report and source code available.
High Performance Immersive Visualisation Group http://www.hpivc.rdg.ac.uk
Learn more about the HPIVC and our IPT system also called CAVE.
Human-Computer Interaction http://www.fjeld.ch/hci
BUILD-IT is a graspable interface for virtual environments based on real bricks.
Intelligent Virtual Environments http://www.staff.ncl.ac.uk/carlos.calderon/
Carlos Calderon's research combining virtual environments and artificial intelligence techniques to enhance the interactivity of a VE.
NICVE Salford http://www.nicve.salford.ac.uk/
Centre for Virtual Environments at the University of Salford, specialising in Collaborative Virtual Environments and Artificial Intelligence
Optical Headtracking Technology http://www.spicatek.com/HeadTracker/Headtracker.htm
Real time optical headtracking technology for virtual reality, military and cockpit applications.
ORI Applied Computer Simulation Labs http://simlabs.org
Focus on the development of virtual training environments to enhance human performance, with an emphasis on applications for physically challenged persons and the blind.
Presence Research Resources http://www.presence-research.org
An academic resource site on virtual reality, telepresence and advanced media.
Research Center for Virtual Environments and Behavior http://www.recveb.ucsb.edu
Multi-disciplinary virtual environment research center at the University of California, Santa Barbara. Uses immersive virtual environment technology to study numerous aspects of human behavior.
ScienceSpace Project http://www.virtual.gmu.edu/
Explores the strengths and limits of virtual reality (sensory immersion, 3-D representation) as a medium for science education at GMU.
SPIN - Spherical Projection Interface http://www.timesup.org/spin
A Virtual Reality device designed by the Laboratory for the Construction of Experimental Situations.
The Modeling Virtual Environments and Simulation Institute (MOVES) http://movesinstitute.org
Researches and provides education in modeling, virtual environments and simulation.
The UNC Tracker Project http://www.cs.unc.edu/~tracker/
6D pose estimation for humans and devices.
TU Vienna Virtual Environments group http://www.cg.tuwien.ac.at/research/vr/
This page gives an overview of current and ongoing research on virtual environments at the TU Vienna. Projects focus on real-time graphics, user interfaces and multi-user systems.
UNC Geometric and Physically-Based Modeling http://www.cs.unc.edu/~geom/
Projects on collision detection, solid modeling, visibility culling, and simplification.
UNC Nanomanipulator Project http://www.cs.unc.edu/Research/nano
A virtual-environment interface to Scanned-Probe Microscopes.
UNC Pixel-Planes and Pixel-Flow http://www.cs.unc.edu/~pxfl/
Research in revolutionary hardware architecture for 3D graphics.
UNC Walkthrough Project http://www.cs.unc.edu/~walk/
Long-running project, whose goal is to allow viewers to experience architectural models in a simulated fashion.
USC Institute for Creative Technologies http://ict.usc.edu/
The ICT works collaboratively with computer scientists, entertainment and game development industries to advance the state of immersive training simulation.
Virtual European Statistical Laboratory http://www.geocities.com/christian.guittet/papers/online_information_98/
This paper describes the VRML implementation of the V.E.S.L. and examines a number of advanced applications in the field of shared virtual worlds.
Virtual Reality Laboratory in POSTECH University, Korea http://vr.postech.ac.kr
Specialized research fields include presence in virtual environments, three-dimensional multimodal interaction, and software engineering for virtual reality systems.

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