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Games > Video Games > Adventure > Design and Development
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Creating Adventure Games On Your Computer
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http://www.atariarchives.org/adventure/
The full book by Tim Hartnell.
Exposition in Interactive Fiction
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http://jerz.setonhill.edu/if/gallery/exposition.html
This document introduces the concept of exposition in interactive fiction, and offers three versions of the same brief interactive fiction text, so that you may experience interactive exposition for yourself.
Interactive Fiction Page
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http://www.cs.cmu.edu/afs/cs.cmu.edu/user/wsr/Web/IF/
Information on playing and developing interactive fiction.
Interactive Fiction and the Future of the Novel
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http://www.atariarchives.org/deli/interactive_fiction.php
An article by Michael Berlyn and Marc Blank.
Brass Lantern Interactive Fiction Theory
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http://brasslantern.org/writers/iftheory/
The theory of adventure game and interactive fiction design, from elements such as puzzles to game analysis.
Feelies.org
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http://www.feelies.org
Company dedicated to distributing feelies for shareware and freeware interactive fiction.
Choosing a Text Adventure Language
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http://brasslantern.org/writers/howto/chooselang.html
Some handy tips about picking which language to use when writing a text adventure.
OnyxRing
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http://www.onyxring.com/
Covers topics from interactive fiction design to Inform implementation.
XYZZYnews: Interview with Michael Kinyon
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http://www.xyzzynews.com/xyzzy.13d.html
Interview with a Player Extraordinaire.
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