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  Book Rules For GURPS http://www.io.com/~sjohn/bookrules.htm
Rules for defining and using textbooks - to gain temporary skill, bonuses to existing skill, or to look up facts. Rules for determining price and weight at all Tech Levels are included.
  Weapons and Armor in GURPS Space http://www.sjgames.com/gurps/Roleplayer/Roleplayer14/SpaceWeapons1of2.html
A two-part article examining the rational and gameplay ramifications of ultra-tech weapons and armor in GURPS Space and later supplements, by then-editor Mike Hurst (author of GURPS High-Tech).
  "We don't need no stinkin' lasers!" http://www.sjgames.com/gurps/Roleplayer/Roleplayer23/UTSlugthrowers.html
Ultra-Tech slugthrowers, by popular game designer C. J. Carella.
  GURPS Architecture http://www.geocities.com/TimesSquare/Arcade/2574/archt.html
A complete system for creating some of the heaviest "gear" of all - buildings. From medieval castles to high-tech lairs for James Bond villains, this is what results when author Matt Riggsby gives GURPS Vehicles the Sessile disad.
  GURPS Weapons and Equipment http://www.patric.net/morpheus/gurps/we.html
Collection of weapons in GURPS Robots/GURPS Vehicles format, ready to be slipped into a holster or installed in a turret. By Morpheus Unbound.
  GURPS Japan Ranged Weapons Table http://www.sjgames.com/errata/gurps/japan/japan-weps.html
Statistics for ranged weapons in a Japanese setting.
  GURPS Vehicle of the Week http://www.geocities.com/mandjthew/marks_eye/votw/
The indexed HTML collection of vehicles from the GURPSnet mailing list feature led by vehicle-guru Onno Meyer. Cross-referenced and regularly updated.
  GURPS Chariot Rules http://ourworld.compuserve.com/homepages/Phil_Masters/chariots.htm
Rules for chariot races and combat, by Phil Masters.
  Yahoo! Groups: Gurps Vehicles http://games.groups.yahoo.com/group/gurps_vehicles/
Discussion group for designing vehicles, robots and gear with the vehicle builder program.

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