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Unsworth, John. "Living Inside the (Operating) System: Community in Virtual Reality" - http://www.iath.virginia.edu/pmc/Virtual.Community.html
Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996. |
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Juul, Jesper. "A clash between game and narrative" - http://www.jesperjuul.dk/thesis/
MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999. |
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Richard A. Bartle. "Players Who Suit MUDs" - http://www.mud.co.uk/richard/hcds.htm
Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer. |
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Klevjer, Rune. "In Defence of Cutscenes" - http://www.uib.no/people/smkrk/docs/klevjerpaper.htm
Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous. |
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Friedman, Ted. "Making Sense of Software: Computer Games and Interactive Textuality" - http://www.duke.edu/~tlove/simcity.htm
Essay about video games including an analysis of SimCity written by Ted Friedman. |