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Games For Health - http://www.gamesforhealth.org/
Sponsored by the Serious Games Initiative. Develops a community and best practices platform for the numerous games being built for health care applications. |
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Serious Games Initiative - http://www.seriousgames.org/
Focuses on using games in exploring management and leadership challenges facing the public sector. Sponsors annual Serious Games Summit. |
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Learning Games Initiative - http://www.mesmernet.org/lgi/
Examine computer games (arcade, console, PC, and handheld) in order to better understand their cultural and pedagogical import. Based in Tucson, AZ. |
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Game Research - http://www.game-research.com
Offers news and research information on the development and social impact of computer games, and the Games Research mailing list. |
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Elliott Avedon Museum and Archive of Games - http://gamesmuseum.uwaterloo.ca/
Virtual exhibits from the University of Waterloo, Ottawa, Canada. Dedicated to research and the collection, preservation, and exhibition of games and game-related objects. |
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Games, Gamers and Gaming Culture - http://www.knowledge.hut.fi/projects/games/gamelinks.html
Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news. |
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Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest - http://www.nickyee.com/eqt/home.html
Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds. |
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DFC Intelligence: Game Industry Research - http://www.dfcint.com/
Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries. |
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Global Timoto - http://www.globaltimoto.com
One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play. |
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Habitat Chronicles - http://www.fudco.com/habitat/
Weblog and development historical information from Chip Morningstar and Randy Farmer, designers of Habitat, 1985. |
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Digiplay Initiative - http://www.digiplay.org.uk/
Research project on computer games, gamers and the gaming industry. Site has an bibliography of print and online game research. Some news, links, events, own publications. |
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Game Game - http://gamegame.blogs.com/
Ludology meets Understanding Comics. A card game about game studies by Aki Järvinen. |
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Richard A. Bartle: MUD Writings Archive - http://mud.co.uk/richard/oarchive.htm
A collection of fulltext research articles on MUDs by different researchers. |
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Video Game Culture: Leisure and Play Preferences of BC Teens - http://www.media-awareness.ca/english/resources/research_documents/studies/video_games/video_game_culture.cfm
Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming. |
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Artificial Life Game - http://alifegame.blogspot.com
Contains useful links to resources and studies of artificial life games. |