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    Arts > Visual Arts > Computer Graphics > 3D > VRML > Avatars  (2)
    Computers > Internet > Chat > Virtual Places > Avatars and Gestures  (44)

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  http://www.ananova.com/ http://www.ananova.com/
Featuring a virtual newscaster, capable of delivering real-time on-demand news bulletins over the Internet and interactive devices.
  Center for Human Modeling and Simulation http://www.cis.upenn.edu/~graphics/
University of Pennsylvania. The Center for Human Modeling and Simulation exists to investigate computer graphics modeling and animation techniques for embodied agents, virtual humans, and their applications.
  Boston Dynamics http://www.bostondynamics.com
Cambridge MA. Boston Dynamics is a leading provider of human simulation software and services. Its product, DI-Guy, is widely used for adding lifelike humans to real-time simulations. PeopleShop, allows the rapid creation of scenarios with realistic people, and vehicles.
  Virtual Reality Laboratory http://vrlab.epfl.ch/
Swiss Federal Institute of Technology. The laboratory is mainly involved in the modelling and animation of Three-Dimensional Inhabited Virtual Worlds.
  Georgia Tech Animation Lab http://www.cc.gatech.edu/gvu/animation/
Animation Lab at Georgia Tech. We are interested in the simulation and animation of dynamic motion such as running, diving, and bicycling.
  Realtime virtual characters http://www.e-motek.com
MOTEK. Designs and produces a wide variety of 3D characters for use in VR of any format.
  http://www.haptek.com http://www.haptek.com
Home of Virtual Friends - synthetic talking heads that are able to morph into different shapes, talk via scripts, or act as virtual chat proxies.
  Virtual Human Interaction Lab http://www.stanford.edu/group/vhil/
The mission of the Virtual Human Interaction Lab at Stanford University is to understand the dynamics and implications of interactions among people in immersive virtual reality simulations (VR).
  MIT Media Lab Synthetic Characters http://characters.media.mit.edu/
The goal of the Synthetic Characters Group at the MIT Media Laboratory is to understand how to build interactive characters that come alive in the eyes of the people who interact with them.
  Characters Improvisation http://www.red3d.com/cwr/characters.html
References to autonomous characters that can improvise and react to their environment.
  3D Virtual character actors for animation http://www.theclayman.com
3D Cartoons, CG Animation, Virual Actors, Characters and Performers. Illustration, Design and Stop Motion animation.
  CodeBaby http://www.codebaby.com
CodeBaby is a leader in web-based virtual agent technology, and enables corporations to integrate state-of-the-art, interactive 3D characters with their websites and online services.
  noDNA virtual realtime character solutions http://www.nodna.com
noDNA provides virtual characters, event services with virtual characters, virtual characters for internet applications like knowledge based bots, technology like motion capture devices for body, fingers and face.
  CMU SCS OZ Project http://www.cs.cmu.edu/afs/cs.cmu.edu/project/oz/web/oz.html
The Oz Project at CMU is developing technology and art to help artists create high quality interactive drama, based in part on AI technologies. This especially means building believable agents in dramatically interesting micro-worlds.
  Conversive, Inc. http://www.conversive.com/
Conversive's interactive knowledge management solutions complement existing applications and give them new functionality. Our proprietary Conversive Application Platform acts as a natural language interface layer for web pages, intranets and other digital information applications and provides users with coherent, flexible access to vital information. Knowledge is seamlessly accessible from any platform. Real answers are only a simple question away. Start the Dialog(sm) with your users now.
  The Bot Factory http://www.thebotfactory.com
Interactive virtual characters with voice and lip synchronization. Works with any web browser.
  NYU Media Research Lab http://www.mrl.nyu.edu/projects/improv/
The MRL's Responsive Animated Character research involves applying Prof. Ken Perlin's noise techniques from image rendering to character movement.
  C&C Creations http://www.frontiernet.net/~dlcowart/main.html
Virtual Characters, Chatterbots and Talking Agents for websites.
  luminous shadows - fantasy character design http://luminousshadows.com/
The collected character designs and animations of johnathan darkly, featuring fantasy, science fiction and contemporary virtual actors.
  CVSSP: 3D-Vision Virtual People http://www.ee.surrey.ac.uk/Research/VSSP/3DVision/VirtualPeople/
Capturing realistic models of individual people to populate virtual worlds.
  Esprit & HUMANOID: simulating virtual people http://cordis.europa.eu/esprit/src/results/res_area/hpnc/hpnc20.htm
The simulation of realistic virtual humans, who can interact within a 3-D environment and with the user, will improve the ability to create convincing human animation in the entertainment industry.
  i Lip Sync http://www.ilipsync.net
Flash animated talking characters. Commercial site. Provides lip synchronising virtual host for your website.
  DIGITAL QUTIES http://www.magiccity.ne.jp/~link/3D/
A massive collection of virtual femmes and digital actresses. In japanese.
  Virtual Mermaids http://virtualmermaids.free.fr/
Collection of 3DCG women including Yuki Terai, Kyoko Date, Lara Croft, and Kasumi and Ayane from Dead or Alive.
  Virtual Humans and Conversational Agents http://people.uncw.edu/guinnc/interests/avatars.html
Papers by Curry Guinn (RTI, Duke University) on virtual humans, conversational agents, synthetic characters, virtual personalities, computational models of human behavior, facial gesture, body gesture, and lip synching.
  virtual-personality.de http://www.virtual-personality.de
virtual characters by interiorsphere
  Virtual Idol http://www.usagi.org/~doi/seiyuu/books/virtual-idol/
Virtual Idol is a monthly magazine focusing on pretty female characters from games and female seiyuu. The first 8 issues of Virtual Idol came out in an irregular schedule, but it became monthly with volume 9.

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