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Shading Languages
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Categories
ARB Assembly (9)
Cg (6)
GLSL (11)
HLSL - Direct3D (10)
Web Pages
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  Wikipedia: Shading Language http://en.wikipedia.org/wiki/Shading_language
Provides an overview and history of various shading languages.
  OpenGL Shader Designer http://www.typhoonlabs.com/
A freeware shader development IDE for Windows; aids in developing vertex and fragment (pixel) shaders in GLSL. Includes tools, tutorials, and sample Space Invaders app (requires VC++ 4).
  Shader Language Comparison http://www.cs.unb.ca/undergrad/html/documents/Lovesey_Senior_TechReport.pdf
PDF comparing HLSL, GLSL and Cg. Includes diagrams and code samples.
  OpenGL Geometry Shader4 Extension http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt
Specification for OpenGL's geometry shader APIs. Geometry shaders live in between vertex and fragment shaders in OpenGL's pipeline, and are used to introduce new primitives based on incoming vertices. Detailed documentation and pipeline diagram.
  Shading Languages http://www.cis.upenn.edu/~suvenkat/700/lectures/21/gpusl.ppt
Powerpoint presentation on 3D shading languages. Includes coding comparisons and pros/cons of various shading languages.
  GLSL vs Cg http://appsrv.cse.cuhk.edu.hk/~wmpang/tutorials/glsl.html
Compares the APIs, workflow and variable types between GLSL and Cg.
  Shader Theory http://www.warpedspace.org/tutorials/shading_theory/
A tutorial on the basics of shading theory in 3D computer graphics.
  Shader Programming http://www.cs.utk.edu/~huangj/CS594F03/shaders/Shader_Programming.pdf
Dr. Jian Huang's presentation on OpenGL shaders; includes history, overview, rendering examples, and comparisons of ARB vs Cg.
  Hardware-Based Nonlinear Filtering and Segmentation http://www.cg.tuwien.ac.at/research/publications/2003/Viola-2003-Har/Viola-2003-Har-Paper.pdf
Whitepaper on using high-level shading languages to provide non-linear image filtering. Includes an abstract, diagrams and metacode.
  GPU Shading http://www.csee.umbc.edu/~olano/435/GPUshading.pdf
GLSL and ARB examples of texture mapping and lighting; includes code examples and screen shots.
  Shading Languages for Graphics Hardware http://www.cs.virginia.edu/~gfx/Courses/2001/Advanced.spring.01/ppt/lecture21.pdf
Language-independent overview of 3D shading language pipelines. Describes application to GPU architectures.

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