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Shading Languages
  Computers > Programming > Languages > Shading Languages   Go to Directory Home: [English]  [English]  

Categories
ARB Assembly (8)
Cg (7)
GLSL (14)
HLSL - Direct3D (9)
Web Pages
Viewing in Google PageRank order               View in alphabetical order
  OpenGL Shader Designer http://www.typhoonlabs.com/
A freeware shader development IDE for Windows; aids in developing vertex and fragment (pixel) shaders in GLSL. Includes tools, tutorials, and sample Space Invaders app (requires VC++ 4).
  OpenGL Geometry Shader4 Extension http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt
Specification for OpenGL's geometry shader APIs. Geometry shaders live in between vertex and fragment shaders in OpenGL's pipeline, and are used to introduce new primitives based on incoming vertices. Detailed documentation and pipeline diagram.
  Shader Language Comparison http://www.cs.unb.ca/undergrad/html/documents/Lovesey_Senior_TechReport.pdf
PDF comparing HLSL, GLSL and Cg. Includes diagrams and code samples.
  Shader Theory http://www.warpedspace.org/tutorials/shading_theory/
A tutorial on the basics of shading theory in 3D computer graphics.
  Shader Programming http://www.cs.utk.edu/~huangj/CS594F03/shaders/Shader_Programming.pdf
Dr. Jian Huang's presentation on OpenGL shaders; includes history, overview, rendering examples, and comparisons of ARB vs Cg.
  GLSL vs Cg http://appsrv.cse.cuhk.edu.hk/~wmpang/tutorials/glsl.html
Compares the APIs, workflow and variable types between GLSL and Cg.
  GPU Shading http://www.csee.umbc.edu/~olano/435/GPUshading.pdf
GLSL and ARB examples of texture mapping and lighting; includes code examples and screen shots.

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