  |
The Art of Texturing Using The OpenGL Shading Language - http://www.ozone3d.net/tutorials/glsl_texturing.php
oZone3D's tutorials for using GLSL for dynamic texturing. Includes environment mapping, glass mapping and alpha mapping. |
  |
GLSL - An Introduction - http://nehe.gamedev.net/data/articles/article.asp?article=21
A quick introduction to GLSL, including code snippets for common shader operations. |
  |
Create Digital Motion - http://createdigitalmotion.com/tag/glsl/
The weblog offers comments, examples and news regarding GLSL. |
  |
GLSL Shaders - Introduction - http://www.davidcornette.com/glsl/
Primer for using GLSL. Includes a gallery and sample code for a fractal noise generator. |
  |
Soft Shadow Mapping Using Percentage Closer Filter - http://www.cs.utah.edu/classes/cs5610/projects-2005/lha/
Compares various approaches to using GLSL for soft shadow mapping and refraction techniques. |