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  ACE (ADAPTIVE Communication Environment) http://www.cs.wustl.edu/~schmidt/ACE.html
A freely available, open-source object-oriented framework that implements many core patterns for concurrent communication software.
  gloox http://camaya.net/gloox
A portable C++ Jabber/XMPP library which takes care of the low-level protocol stuff. Additionally, it offers high-level interfaces for interaction with an XMPP server. [Open Source, GPL]
  MIME++ http://www.hunnysoft.com/mimepp/
Class library for parsing, creating, or editing messages in MIME format.
  VMime http://www.vmime.org/
A C++ class library for working with MIME messages and Internet messaging services like IMAP, POP or SMTP. [Open Source, GPL]
  spserver http://code.google.com/p/spserver/
A server framework library written on C++ that implements the Half-Sync/Half-Async and Leader/Follower patterns. It is a hybrid system between threaded and event-driven, and exploits the advantages of both programming models. It exposes a threaded programming style to programmers, while simultaneously using event-driven style to process network connection. [Open Source, LGPL]
  C++ Sockets Library http://www.alhem.net/Sockets/
A C++ class library wrapping the berkeley sockets C API, and therefore works on most unixes and also win32. Features include, but are not limited to, SSL support, IPv6 support, TCP and UDP sockets, HTTP protocol, and highly customizable error handling. [Open Source, GPL]
  Jabberoo http://jabberoo.sourceforge.net/
An object-oriented, cross-platform C++ library which provides handling logic for the Jabber protocol. [Open Source]
  mimetic http://codesink.org/mimetic_mime_library.html
A C++ MIME library for Unix built around the standard library. [Open Source, GPL]
  Socket++ http://www.linuxhacker.at/socketxx
Defines a family of C++ classes that can be used more effectively than directly calling the underlying low-level system functions. One distinct advantage of the socket++ is that it has the same interface as that of the iostream so that the users can perform type-safe input output. [Open Source]
  sckt http://code.google.com/p/sckt/
A simple and lightweight C++ network sockets wrapper for Windows and Linux which is designed for games.
  Libiqxmlrpc http://libiqxmlrpc.sourceforge.net/wakka.php?wakka=HomePage
A free implementation of XML-RPC in C++. It supports multithreading, secure connections and interceptors.
  Stream Socket API http://www.pcs.cnu.edu/~dgame/sockets/socketsC++/sockets.html
Provides a simple stream socket interface for C++.
  SimpleSocket http://home.hetnet.nl/~lcbokkers/simsock.htm
Aa C++ library making socket based client/server programming easier.
  CSock http://www.firstobject.com/dn_sock.htm
Provides synchronous send and receive of a buffer, plus ping and resolve address. The class encapsulates a listener thread which can be started and stopped.
  Simple Unix Events (SUE) http://www.croco.net/software/sue/
A collection of light-weight C++ classes which help to create a select-based event-driven applications, especially simple TCP servers and clients. [Open Source, LGPL]
  fastcgi++ http://fastcgipp.com/
A C++ FastCGI library that tries to effectively manage simulataneous requests without the need for multiple threads. [Open Source, GPL]
  libpcap++ http://libpcappp.sourceforge.net
A C++ wrapper for libpcap (the packet capture library), which provides a high level interface to packet capture systems. [Open Source, GPL]

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