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FreeBASIC - http://www.freebasic.net/
An open source BASIC programming language for DOS, Windows and Linux that supports C pointers and most standard C libraries, including OpenGL. Releases, links to forums, documentation and gallery. |
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Tao Framework - http://www.taoframework.com/
The Tao .NET/C# framework for OpenGL. Includes latest releases, forums, and other OpenGL-related open source Tao projects. |
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POGL - http://graphcomp.com/opengl/
Perl OpenGL module; supports optimized array and image handling. Includes latest downloads, tutorials, source code, benchmarks and a gallery. |
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Pike OpenGL Interface - http://pike.ida.liu.se/about/pike/modules.xml
Descriptions of OpenGL support; includes screen captures. Pike is an object-oriented scripting language based on LPC, originally used for Multi-User Domains (MUDs). |
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HOpenGL - http://www.haskell.org/HOpenGL/
Haskell is a "purely-functional" programming language; HOpenGL is an OpenGL language binding for the Haskell language. Includes latest releases, documentation, screen shots and source code in both C and Haskell. |
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LWJGL - Lightweight Java Game Library - http://www.lwjgl.org/
JAVA API providing access to high performance cross-platform libraries such as OpenGL and OpenAL, and controlers management under BSD licence |
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Glax-Control - http://www.weihenstephan.de/~syring/ActiveX/
ActiveX control supporting OpenGL on Windows. Includes documentation and source for use with Visual Basic. Provides information on interfacing with C code. |
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ruby-opengl - http://ruby-opengl.rubyforge.org/
OpenGL module supporting GLU and GLUT on Ruby. Build and install instructions, and a brief tutorial. |
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Doris - http://doris.sourceforge.net/
Lua scripted OpenGL with GUI. Lua is a fast, powerful, easy to embed language. |
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OpenGL for Java - http://gl4java.sourceforge.net/
Maps the complete OpenGL 1.2 API and the complete GLU 1.2 API to Java. Implements window handle functions (native and java) with the Java native interface (JNI) or the JDirect interface of MS-JVM. |