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  Computers > Programming > Graphics > Libraries > OpenGL > Platform and OS Implementations > Embedded Devices   Go to Directory Home  

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  http://fabrice.bellard.free.fr/TinyGL/ http://fabrice.bellard.free.fr/TinyGL/
Small, free and fast subset of OpenGL for embedded systems or games
  http://www.dsbox.com/minigl.html http://www.dsbox.com/minigl.html
OpenGL 1.1 library for the Palm Computing platform. Includes an introduction, screenshots, and licensing information.
  http://studierstube.icg.tu-graz.ac.at/klimt/ http://studierstube.icg.tu-graz.ac.at/klimt/
Open source 3d library for mobile devices based on OpenGL ES API
  OpenGL ES http://www.khronos.org/opengles/
OpenGL low-level API for embedded graphics between software applications and hardware or software graphics engines for embedded systems, cellphones, and gaming platfor
  http://playstation2-linux.com/projects/ps2gl/ http://playstation2-linux.com/projects/ps2gl/
Open-source OpenGL-like graphics API for the PlayStation 2.
  Vincent 3-D Rendering Library for Mobile Devices http://ogl-es.sourceforge.net/architecture.htm
Vincent is an open source project for developing a compliant software implementation of OpenGL ES for mobile devices. The initial target platform is Windows Mobile devices (PocketPC, Pocket PC, Smartphone) using Intel StrongARM and XScale processors.

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