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  Computers > Programming > Graphics > Algorithms and Data Structures > Collision Detection > Software   Go to Directory Home  

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  RAPID: Robust and Accurate Polygon Interference Detection http://www.cs.unc.edu/~geom/OBB/OBBT.html
A numerically robust library supporting general polygon soups, based on oriented bounding box (OBB) trees. The source is available for noncommercial use via email. A paper on OBB trees is available for download.
  V-Collide http://www.cs.unc.edu/~geom/V_COLLIDE/
A collision detection library for general polygon soups. Combines I_COLLIDE's "sweep and prune" algorithm with RAPID. Source available for noncommercial use.
  V-Clip Collision Detection Library http://www.merl.com/projects/vclip/
An implementation of the Lin-Canny algorithm for computing the distance between two closed polyhedra. Source available for noncommercial use.
  I_COLLIDE http://www.cs.unc.edu/~geom/I_COLLIDE/
An interactive and exact collision-detection library for convex polyhedra. Includes the source code (free for noncommercial use), relevant papers, and an MPEG demonstration.
  SOLID: Software Library for Interference Detection http://www.win.tue.nl/~gino/solid/
LGPL standard C++ library for interactive collision detection, based on axis-aligned bounding box trees.
  Computing the Distance between Objects http://www.comlab.ox.ac.uk/people/stephen.cameron/distances/
An implementation of the Gilbert, Johnson, and Keerthi (GJK) algorithm for tracking the distance between a pair of convex polyhedra. Source available for nonprofit use.

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