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Hugues Hoppe's Homepage - http://research.microsoft.com/~hoppe/
A collection of research graphics articles. |
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comp.graphics.algorithms Frequently Asked Questions - http://www.faqs.org/faqs/graphics/algorithms-faq/
Basic computations frequently needed in graphics. |
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Chris Bregler's home page - http://www.mrl.nyu.edu/~bregler/
Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder |
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VDSlib: A View-Dependent Simplification Package - http://vdslib.virginia.edu
Public domain package for view-dependent simplification and rendering of polygonal environments. |
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Texture Mapping as a Fundamental Drawing Primitive - http://www.graficaobscura.com/texmap/
Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and anti-aliased text; and show of how texture mapping may be used as a fundamental graphics primitive for volume rendering, environment mapping, color interpolation, and contouring. |
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An Interactive Introduction to Splines - http://www.ibiblio.org/e-notes/Splines/Intro.htm
Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML. |
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Ray Tracing News - http://www.acm.org/tog/resources/RTNews/html/
An infrequent newsletter on ray tracing and general computer-graphics research and resources. |
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3D Object Intersection - http://www.realtimerendering.com/int/
A grid of intersection routines for various popular objects, pointing to resources in books and on the web. |
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Stylized Depiction - http://www.red3d.com/cwr/npr/
Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media. |
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Map Projection - http://mathworld.wolfram.com/MapProjection.html
Very basic grey page with some useful links on map projection. |
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Graphics Gems Repository - http://www.acm.org/tog/GraphicsGems/
The official site for source code, errata, and addenda to the Graphics Gems book series. |
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PseudoGrey - http://r0k.us/graphics/pseudoGrey.html
Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site. |
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Exaflop - http://www.exaflop.org/
Articles of interest to computer graphics. |
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Ray Tracing News Index - http://www.acm.org/tog/resources/RTNews/html/rtn_index.html
Hand-built topic index to some of the articles. |
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HiEnd3D - http://www.hiend3d.com/
Dedicated to all kinds of innovations in interactive 3D graphics. It's all about new interesting ideas, useful programming tricks and enjoyable visual experience. |
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Ken Turkowski's Contributions in Computer Graphics - http://www.worldserver.com/turk/computergraphics/
Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical computation, open source articles. |
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BSP Tree FAQ - ftp://ftp.sgi.com/other/bspfaq/faq/bspfaq.html
How to manipulate and use binary space partition (BSP) trees. |
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Levels of Detail and Polygonal Simplification - http://www.acm.org/crossroads/xrds3-4/levdet.html
"This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measured? How can the visual degradation be estimated? Can all this be done automatically? After exposing the basic aims and principles of polygonal simplification, we compare recent algorithms and state their various qualities and weaknesses. " Published in Crossroads, the ACM student magazine. |
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Faster 3D Graphics by Not Drawing What Is Not Seen - http://www.acm.org/crossroads/xrds3-4/faster3d.html
Published in Crossroads, the ACM student magazine. |
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University of Florida Surflab - http://www.cise.ufl.edu/research/SurfLab/
Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization |
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2D special effects - http://www.dtek.chalmers.se/~d95back/exjobb/
A master thesis about various 2D special effects, with example movies. |
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Hinjnag.com - http://www.hinjang.com/
Several articles on real-time graphics rendering. |
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Fast Line Drawing Algorithms by Po-Han Lin - http://www.edepot.com/algorithm.html
Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorithm, the Extremely Fast Line Algorithm (EFLA). |
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Medical Articles Records GroundTruth - http://marg.nlm.nih.gov/index2.asp
This site contains ground truth data for biomedical images to help develop algorithms to automatically extract information from the printed page. There is also a visual tool and analysis tool called Rover to aid researchers with their algorithms. |
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Map Projection Overview - http://www.colorado.edu/geography/gcraft/notes/mapproj/mapproj_f.html
Everything you always wanted to know about map projections, and then some. |