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Simple DirectMedia Layer - http://www.libsdl.org/
A cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device. |
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http://www.grinninglizard.com/kyra/ - http://www.grinninglizard.com/kyra/
A simple, fully featured, industrial strength sprite engine written in C++. (Open Source / LGPL) |
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http://adgali.apiou.org/ - http://adgali.apiou.org/
A game library useful for 2D games programmation. It uses the SDL library for the bitmap, sound and events which provides accelerated and portable interfaces for the video and sound hardware. This library tends to provide useful functions for bitmap and sprite display, game GUI, sound events and music, generic AI engine, network management and video streaming. |
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Drac Card Game Library - http://drac-cardlib.sourceforge.net/
A portable C++ card game library that uses SDL. [Open source, LGPL] |
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Documentation Project - http://www.libsdl.org/cgi/docwiki.cgi/
Includes guide, tutorial, and reference with examples for the library as a whole and the individual methods. |
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GFX with SDL - http://cone3d.gamedev.net/cgi-bin/index.pl?page=tutorials/gfxsdl/index
A SDL page for beginner's. Tutorials on how to: initialize SDL, load and display images, and how to load sprites. |
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SDL Tutorial Wiki - http://gpwiki.org/index.php/C:SDL_tutorials
SDL game programming tutorials, source code and links. |
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Roger's SDL Tutorials - http://kekkai.org/roger/sdl/
Learn how to use SDL_Mixer, and SDL_RWops. |
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SDLMappy - http://membres.lycos.fr/edorul/SDLMappye.htm
Library that uses 2D tiles based maps created by Mappy. It allows layer transparency, animations, and the creation of up to eight different layers. |
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SDLSprite - http://membres.lycos.fr/edorul/Othere.htm
This C++ class contains the data and functions required to display animated sprites from a BMP file. |