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http://www.havok.com/ - http://www.havok.com/
Software development kit for PC, PS2, and Mac. |
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3D Engines Database - http://www.devmaster.net/engines/
Provides a list of 3D engines and their features, along with reviews, ratings, and screenshots of each engine. |
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Java Monkey Engine - http://www.jmonkeyengine.com
A 3D game engine written in and for Java. Many features including collisions, particle systems, shaders, terrain system, renderer abstraction. |
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http://g3d-cpp.sourceforge.net/ - http://g3d-cpp.sourceforge.net/
A C++ 3D graphics library for game developers, researchers, and students. [Open source, BSD License] |
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QuakeForge - http://www.quakeforge.net/
A 3D graphics game engine based on id Software's legendary Quake and QuakeWorld game engine. |
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Desgraff - http://www.desgraff.com/
Tutorials on OpenGL and 3D Studio Max, links to games programming resources, home site of the Decoy3d Engine. |
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Truevision3D - http://www.truevision3d.com/
A 3D Engine, Media Engine and Net Engine for 3D game and application development using any major programming language. |
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Touchdown Entertainment - http://www.touchdownentertainment.com/
Tool set for developing 3D applications for the PC, Sony PlayStation 2 and Microsoft Xbox. |
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Power Render 3D Engine - http://www.powerrender.com/
Powerful 3D engine that combines indoor BSP and outdoor terrain levels. Includes Windows based tools and editors using DirectX 8's latest features. [Commercial, with demo] |
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http://www.3drad.com/ - http://www.3drad.com/
A programmable, user-friendly, 3D real-time engine which allows you to build interactive 3D worlds by simply placing animated and intelligent 3D objects into a virtual scenery. |
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Opale.Soya - http://savannah.nongnu.org/projects/opalesoya/
High-level, object-oriented 3D engine designed for 3D games in Java. Uses GL4Java to access native OpenGL. [Open Source, LGPL] |
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Antiryad Gx - http://www.arkham-development.com/
Cross platform 3d engine with embeded Basic language (Gel Basic) compiler. [Freeware] |
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Superfluxus Media - http://www.superfluxus.de/
A 3D audio tool, used to arrange sound spatially allowing new ways of audio programming. It is mainly based on Direct3d Sound and the EAX technology of Creative. Extra feature: space morphing. |
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Phil Frisbie's Programming Page - http://www.geocities.com/SiliconValley/Lakes/7220/
My personal 3D game programming pages. You will find several past and present projects, most with full source code. |
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3D Graphics Math - http://cs.fit.edu/~wds/classes/graphics/
A mathematical overview of computer graphics starting with model space and advancing down the graphics pipeline through world space, all the way to device space. |
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World Foundry - http://tenetti.org/cgi-bin/twiki/view.cgi/WorldFoundry/WebHome
A 3D level game engine. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port. |
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http://www.sbdev.pwp.blueyonder.co.uk/ - http://www.sbdev.pwp.blueyonder.co.uk/
A series of tutorials on raycasting and 3D Programming without a 3D API. |
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3d engines programming in Java and MS-DOS - http://www.geocities.com/siliconvalley/campus/5009/
Information on programming various types of 3D engines (raycasting, indoor, landscape) in Java and MS-DOS. Source code available. |
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Diesel Engine - http://diesel.n5home.net/
An OpenGL Quake3 Arena Map Viewer, written in c++. It supports a variety of features including volumetric fog, portals/mirrors, items, basic entities, skyboxes/cloudlayers, videotextures and multitexturing for up to 6 texture units. [Open source, GPL] |
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http://simpren.tripod.com/ - http://simpren.tripod.com/
3D renderer DLL based on the Direct3D. [Only for testing] |
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Ray Game Designer - http://eicart.free.fr/rgd/
Freeware 3D construction kit for Windows based on a RayCaster. |
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Aztica 6DX 3D Engine - http://sourceforge.net/projects/aztica/
A DirectX 3D engine for Windows that can be used with C++, Java, Delphi and Visual Basic. |
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Sylphis 3D - http://devnet.sylphis3d.com
A 3d game engine, that supports per pixel lighting and shadows along with realistic physics. |
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Programming Multimedia and 3D in Realtime - http://www.softlab.ece.ntua.gr/~ttsiod/
SouthGreece - the OpenGL Trender implementation; Trender SDL - a software-only realtime renderer of 3D Studio files; Earth - a Linux renderer that uses Voodoo cards to show a simple model of the earth and the sun; 3DEnvMap - a Real-time 3D Renderer with Gouraud-Shaded Environment Mapping. |
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Developing UTF & DGL Technology Presentation - http://drg.com.sapo.pt/dgraph/index.html
Project description and goals, the objective is to build a game engine, that makes easy to program any kind of 3D game, on Visual C++ and OpenGL. |