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Kernel machines - http://www.kernel-machines.org
A central information source for the area of Support Vector Machines, Gaussian Process prediction, Mathematical Programming with Kernels, Regularization Networks, Reproducing Kernel Hilbert Spaces, and related methods. Provides links to papers, upcoming events, datasets, code. |
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Computational Learning Theory - http://www.learningtheory.org/
A research field devoted to studying the design and analysis of algorithms for making predictions about the future based on past experiences. The emphasis in COLT is on rigorous mathematical analysis. COLT is largely concerned with computational and data efficiency. |
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Pattern Recognition Information - http://www.ph.tn.tudelft.nl/PRInfo/index.html
A hub for Pattern Recognition linking to journals, books, bibliographies, jobs, conferences and news. |
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Machine Learning in Games - http://satirist.org/learn-game/
How computers can learn to get better at playing games. This site is for artificial intelligence researchers and intrepid game programmers. I describe game programs and their workings; they rely on heuristic search algorithms, neural networks, genetic algorithms, temporal differences, and other methods. |
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Reinforcement Learning Repository - http://www-anw.cs.umass.edu/rlr/
A centralized resource for researchers of reinforcement learning. Maintained at University of Massachusetts, Amherst. |
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Pattern Recognition on The Web - http://cgm.cs.mcgill.ca/~godfried/teaching/pr-web.html
Links to various pattern recognition and machine learning resources |
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Integrated Optimization - Artificial Intelligence - http://www.miislita.com
Site dedicated to research of artificial intelligence algorithms applied to information retrieval, data mining and optimization methods. Includes FAQs and AI resources for math/science teachers and students. |
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Programming by Example - http://web.media.mit.edu/~lieber/PBE/index.html
Programming by example (or by demonstration) is a technique for teaching the computer new behavior by demonstrating actions on concrete examples. The system records user actions and generalizes a program that can be used in new examples. |
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Reasoning about Computational Resource Allocation - http://www.acm.org/crossroads/xrds3-1/racra.html
An introduction to "anytime" algorithms. Published in Crossroads, the student magazine of the ACM. |
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Machine learning for user modeling - http://athos.rutgers.edu/ml4um/
Resources for researchers and practitioners interested in the use of learning techniques in intelligent, user-adaptive systems. |